Game Design Projects
We don't have to all be great designers or illustrators in order to make better versions of your game prototype. You just need to be equipped with a little know how and maybe a template or two. Better prototypes lead to better play testing, which will help you move ahead with your game more quickly!
My whole aim is to help newer game designers who are just getting started to stay motivated and make progress on their designs.
From the same skeleton of game 003 that I gave you, I am making a game called Chainsaws and Chickens, a game of juggling hijinks. It's still a work in progress, but I'm quickly working through the ideas and challenges in front of me to make a finished game that aligns with the type of game I want to make.
This is a follow up Brainstorming Session about Game 003 in the Finish This Game design project series. Game 003 is a set collection and sequencing cards game with a unique twist on “balancing”.
Game 003 has 36 micro cards. The primary mechanics are set collection, sequencing and points balancing.
I’ve recently published a new class on Skillshare called Make an Area Control Board Game.
A quick brainstorm on 4 key areas to make some changes in Game 002. Plus some bonuses thrown in for good measure!
This game project has 36 tiles, 25 treasure tokens and 4 player tokens. The primary mechanic is tile manipulation. Download the PnP below and the source files to start making this game your own.
This is a follow up Brainstorming Session about Game 001 in the Finish This Game design project series. In it I discuss 4 key areas that the original game skeleton could be improved in. Remember, this is all about you taking this game and making it your own…
This game project has 36 cards, 36 tokens and a small game board. The mechanics involved are matching and set collection. Download the PnP below and the source files to start making this game your own.
Welcome to Finish This Game. This is just a short intro to what FTG is all about and what you can look forward to in future videos.
Game Design Tips
We don't have to all be great designers or illustrators in order to make better versions of your game prototype. You just need to be equipped with a little know how and maybe a template or two. Better prototypes lead to better play testing, which will help you move ahead with your game more quickly!
My whole aim is to help newer game designers who are just getting started to stay motivated and make progress on their designs.
Every good game has narrative, and you know what makes for a good narrative, and therefore, game? Conflict!
You've likely heard a lot about how important a good theme is, but have you ever thought about how your game progresses its narrative apart from the theme?
I can still remember the first game I ever really tried to design (and I say "tried" because of course I never finished it). I spent FOREVER cutting out custom pieces out of chipboard for the first prototype. Bad idea!
Have you ever been guilty of overthinking a game before you've even made a rough prototype? I know I have.
The moment I committed to working on and finishing a single game, rather than simultaneously working on multiple ideas, I saw a huge leap in my success rate (and my enthusiasm!)
Writing down game ideas seems like a no brainer, but we're all guilty of trying to "just remember it".... and then totally forgetting. In this video I give a couple recommendations for writing down your ideas in a way that will be most helpful for you later.