Prototypes and Play Testing - board game design 101

Get your game to the table!

Welcome to the final class in the Board Game Design 101 series. In this class, I'll be helping you make your first prototype and guide you through the process of play testing your game.

I know when I first began making games I wasted SO MUCH TIME making prototypes. I made too many pieces, spent too much time designing them or I didn't really know what game I was trying to make. And don't get me started on play testing... I would subject my wife or brother to sitting through a "first run" of the design with no rules, missing pieces and no clear outcomes. It wasn't fun and it didn't really help.

So in this class we'll use a couple worksheets and I'll be giving you some tips so that you can quickly make a series of effective prototypes and then use them to gather all kinds of data to improve your game during strategic play testing sessions.

Let's get that game of yours to the table!

This class is about:

  • Helping newer game designers (or people wanting to start designing) answer the core questions that every game idea needs answered before it can be turned into an actual game.

  • Inspiring anyone to try making a game of their own through using these step-by-step worksheets.

  • Helping people experience game-making as a worthwhile hobby in and of itself.

Important notes:

  • This full class is offered on Skillshare, a video creative education platform. If you use my link below you’ll get a free trial that gives you access to everything!

  • This class is part 3 of a 3 part series that walks through the whole process of making a game.

Previous
Previous

Park Trails

Next
Next

Theme, Narrative & Rules - board game design 101